Sanghavi Reddy

IFC-Time Recording System

Project details

  • Project: UI/UX Design
  • Role: UX Designer & Researcher

Project Overview

The Time Recording System (TRS) is a crucial internal tool used by the International Finance Corporation (IFC), part of the World Bank Group. It helps staff log their working hours, including overtime and cross-departmental tasks, with the goal of improving time management and efficiency.

Our goal was to redesign the TRS to enhance its usability, reduce user frustration, and ensure that it meets the needs of its users more effectively. We focused on simplifying the user interface, making it more intuitive, and ensuring that the system is responsive across devices.

My Contributions

Design

I played a key role in shaping the user interface by creating style guides, designing UI components, and developing wireframes and high-fidelity prototypes. These efforts were aimed at creating a seamless and intuitive experience for users.

Research

I conducted extensive secondary research, as well as interviews with users, to understand their needs and pain points. This research was critical in guiding the design process and ensuring that the final product met user expectations.

Communication

I managed the project timeline, facilitated team meetings, and ensured that all team members were aligned on our goals. Clear communication was key to the success of this project.

Challenges

One of the main challenges was to streamline the approval process for overtime and cross-departmental tasks, making it more accessible and less time-consuming for staff. Additionally, we needed to ensure that the system could handle a large volume of time entries efficiently.

Another challenge was to design a system that allowed managers to easily browse through and approve various categories of time entries while ensuring that the interface remained user-friendly and responsive across devices.

Process

01

Research & Empathy

02

Define the Problem

03

Ideate

04

Prototype

05

Test & Iterate

Research & Empathy

To identify the obstacles that staff encountered when recording their time, I conducted several user interviews. These sessions revealed that many employees struggled with the system’s complexity, which often led to inaccuracies and inefficiencies.

Our research highlighted three major pain points: limited time for accurate time entry, difficulty navigating the system, and a lack of integration with other tools. Addressing these issues was key to improving the overall user experience.

Time Constraints

Staff often had limited time to accurately log their hours due to their busy schedules.

Complex System

The existing system was cumbersome and difficult to navigate, leading to frequent errors.

Lack of Integration

The system did not integrate well with other tools, making it harder for employees to manage their time entries.

Ideation

Given the challenges we identified, our team participated in a series of ideation sessions to quickly generate and explore potential solutions. We focused on making the system more intuitive and user-friendly.

Through this process, we developed several key concepts, which we then evaluated based on their potential impact and feasibility. We ultimately selected the solution that offered the most significant improvements to the user experience while remaining practical to implement.

Low Fidelity Prototype 1

Design Solution

Our final design solution centered on simplifying the user interface. We streamlined the process for recording time, making it easier for staff to log their hours accurately and efficiently. This solution also included improved navigation and integration with other systems.

User-Friendly Design

An intuitive interface that simplifies time tracking for all employees.

Increased Efficiency

A system that improves accuracy and reduces the time required to log hours, overtime, and inter-departmental tasks.

Seamless Integration

Integration with other tools to streamline time recording and reporting processes.

Prototyping

To validate our design solution, I created a Low-fidelity wireframes initally.These low fidelity wireframes take everything up to this point and organizes the information architecture into something more visual. I used the card sorting and the site map artifacts to help with this task to map out the main screens. I started with the desktop version. Later with these Low Fidelity prototypes put together we made high-fidelity prototypes. We later conducted few test with the prototypes with the IFC staff this allowed us to gather feedback and make necessary adjustments to better meet the needs of IFC staff.

Low Fidelity Prototype 1
High Fidelity Prototype 2
High Fidelity Prototype 3
Mobile Prototype
Mobile Prototype

Prototyping

We made high-fidelitywith with those Low Fidelity prototypes put together. We later conducted few test with the prototypes with the IFC staff this allowed us to gather feedback and make necessary adjustments to better meet the needs of IFC staff.

High-fidelity  Prototype 1
High Fidelity Prototype 2

Testing & Refinements

Based on user feedback, we removed a complex reporting feature that had initially been included in the design. Users found it overwhelming and preferred a simpler, more streamlined approach. We refined the system to focus on essential reporting functions, which improved overall usability.

Usability Enhancements

In response to feedback, we also simplified the process for entering time, reducing the number of steps required. This change allowed employees to log their hours more quickly and with fewer errors, leading to a more efficient system overall.

Final Design Implementation

Streamlined Time Entry

A simplified interface that makes it easy for employees to quickly log their work hours, including overtime and inter-departmental work.

Improved Reporting

An efficient reporting system that provides key insights while remaining user-friendly.

Responsive Design

A responsive design that ensures employees can easily access the system from any device, improving accessibility and usability.

Final Reflections

If I had More Time...

With additional time, I would have focused on conducting further user testing and refining the design based on specific feedback. This would have ensured an even more user-centered final product.

Key Learnings...

This project underscored the importance of clear communication and iterative design. By continually refining our approach and integrating user feedback, we were able to develop a more effective and user-friendly system.

Sanghavi Reddy

2016-2024

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